Fallout 76 uses strict bounty system to discourage killing innocent players

Donna Miller
August 12, 2018

Luckily, the Fallout 76 panel at QuakeCon 2018 provided some answers.

At every level until level 50, you'll stick a point in one of your "S.P.E.C.I.A.L.' stats-Strength, Perception, Endurance, Charisma, Intelligence, Agility, and Luck-and pick a perk card, of which there are "hundreds" offering various buffs".

Howard highlighted the Gladiator card, which can be assigned to Strength. Each card has its own point cost based on how powerful it is, and how many points you can equip is determined by your rank in the associated SPECIAL You can swap in any cards from your collection whenever you want.

As seen in the animated trailer below, while Fallout 76 will still rely on the familiar S.P.E.C.I.A.L. system for players to customize and configure their characters abilities to suit certain play styles, but this time around, attributes will be distributed by way of perk trading cards. You'll also be able to change your appearance and sex at any point.

Perk Cards are the new way to build out and specialize your character: they have their own SPECIAL requirements, but as long as you meet them, you can add that card to your collection - no random rolls whatsoever (though there are also randomized Perk Packs you get every few levels). These packs are going to be doled out every two levels until level 10, and will then be awarded every five levels from then on.

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Bethesda has discussed how Fallout 76 will deal with griefers, namely players that are intent on attacking and killing others, even when their target isn't interested in player versus player combat.

If you're killed by a player for no reason, getting revenge will dish out double rewards. Bethesda hinted that there would be no hard level cap. Bethesda mostly left the details of mutations for another day, but they sound like weird fun. The example given was a mutation that gives you the legs of a marsupial-letting you leap higher-in exchange for a "mild neurological impediment".

This will help you avoid troublemakers, but you'll have a strong incentive to take them down.

Stay tuned to the homepage today for more Fallout 76 news, and watch the full Q&A panel, featuring game director Todd Howard, below (skip to 38:00).

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