StarVR Unveils Advanced Virtual Reality Headset with Integrated Tobii Eye Tracking content=

Donna Miller
August 17, 2018

StarVR has been around for years now and has had deals with IMAX and other venues to showcase high-end virtual reality.

"StarVR continues its legacy of innovation that pushes past the barriers standing in the way of enterprise-grade VR experiences", said Emmanuel Marquez, CTO of StarVR in a statement. This will probably prove useful as StarVR One offers a 210º horizontal FOV and 130º vertical FOV with its two 4.77 in AMOLED panels and 16 million sub-pixels. According to the company, this comes close to covering normal human peripheral vision. The company explains that these are proprietary displays made for virtual reality, presenting full RGB and real-life colors. The displays are coupled with Fresnel lenses, which are said to provide clear optics across the entire FOV. For more information on how eye tracking creates better devices and better experiences, visit the Tobii website. Integrated eye tracking empowers dynamic foveated rendering, a break-through rendering technology which concentrates high-quality rendering only where the eyes are focused. 'The StarVR One headset represents an important proof point for the many ways that eye tracking fundamentally leads to enhanced experiences.

StarVR enables a wide variety of use case scenarios.

StarVR launched the StarVR One and StarVR One XT today during the Siggraph conference in Vancouver, British Columbia in Canada, but has yet to disclose exactly when the headset will be available nor how much it will cost businesses.

What the StarVR One looks like from head on.

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The ergonomic headset design supports comfortable wearability.

StarVR features exceptional extensibility for ease-of-integration with a wide array of components, systems and environments.

The company said its SDK is created to make it easy to develop content specifically for its wider field of view, including content originally developed for other platforms. Developers also have the option of leveraging the StarVR One dual-input VR SLI mode, maximizing the rendering performance to deliver the best image quality. The company has also confirmed partnerships with Intel, Nvidia, and Epic Games to add support for the hardware to their respective platforms - including the OpenXR cross-platform augmented and virtual reality platform. The device is designed for enterprises and for commercial use, offering advanced features including built-in eye tracking.

A goal for many computer technologies, especially for gaming, is to achieve a greater sense of immersion. Now StarVR is moving forward with new hardware.

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