Telltale Games layoffs cull 225 of 250 employees

Donna Miller
September 26, 2018

We reached out to Telltale Games PR for an official statement and received a confirmation of the firings and closure.

According to Gamasutra, Telltale Games, the development studio behind big franchise games such as Batman and The Walking Dead has made a substantial number of layoffs, cutting their staff of around 250 to just 25.

We at GearNuke wish the best to everyone that was laid off from TellTale Games today and hope that they land a new job successfully and without any issues. With a heavy heart, we watch our friends leave today to spread our storytelling across the games industry.

What does this all mean? In August of 2017 the studio laid off roughly 25 percent of it's workforce, which equated to 90 employees. In a post titled Telltale Closure, Bruner said he was "saddened for the people who are losing their jobs at a studio they love". This includes The Walking Dead which most likely, we won't be able to see how Clementine's story ends.

Studio co-founder and former CEO Kevin Bruner recently took to his personal blog to confirm that the closure rumors are indeed true, saying that he's "saddened at the loss of a studio that green-lit insane ideas that no one else would consider".

DEVELOPING - Telltale Games Shutting Its Doors

Telltale Games barely lived through the spring, when there was a misunderstanding with Netflix, negotiations with which could have a positive impact on the work of the Studio.

The first episode of the game's final season was released August 14 and the second is out on Tuesday. It does not address the specific fate of its games, only saying more details will be shared in the coming weeks.

News of mass layoffs that reduce Telltale's development staff to a reported 25 people came as a shock to fans of The Walking Dead series, an episodic, multi-platform title that has garnered nearly universal acclaim since the first installment landed in 2012. Telltale's former CEO, Kevin Bruner, also sued the studio for financial damages in June of this year, casting the developer's financial future into greater doubt.

This is a developing story, and we will continue to follow it closely.

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