Microsoft unveils Xbox game streaming plans with Project xCloud coming in 2019

Donna Miller
October 10, 2018

"The future of gaming is a world where you are empowered to play the games you want, with the people you want, whenever you want, wherever you are, and on any device of your choosing", said Kareem Choudhry, Corporate VP of Gaming Cloud at Microsoft.

The game streaming service is due to be publicly trialled in 2019, with Microsoft outlining its hopes that Project xCloud will make it possible for users to run games using 4G and 5G connections, as the development of the latter technology continues apace. Imagine if you could play Xbox One titles on any computing device, like a smartphone or a tablet.

Microsoft has officially thrown its hat into the cloud-powered gaming ring, announcing Project xCloud: 'gaming with you at the centre, ' it claims. "Our goal with Project xCloud is to deliver a quality experience for all gamers on all devices that's consistent with the speed and high-fidelity gamers experience and expect on their PCs and consoles".

Project xCloud now works via 4G and 5G networks and uses Microsoft Azure as part of the overall stabilization process.

Microsoft has unveiled Project xCloud, a game-streaming service which will bring Xbox One games to pretty much any device.

The service is so-designed to be compatible with the existing and upcoming Xbox games with the help of a custom hardware built for data centers for harnessing the platform and console performance for several years. This could pose a problem, as most games are created to be played using either a controller or a keyboard and mouse config.

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For more information on Project Xcloud, please read the post on the official blog of Microsoft.

At present, the company's internal testing has proven the service's functionality on smartphones and tablets using both a Bluetooth-connected Xbox Wireless Controller and an on-screen touch-control overlay.

The company also hasn't revealed when the solution will launch, but it will begin public testing in 2019.

"I may think that some saying the future of gaming is 100% streaming are looking to reclaim the % royalty now paid on content purchased via digital storefronts more than delivering an improved consumer experience".

The challenge of game streaming is also a lot more hard today, with 4K HDR graphics now expected by gamers and the latency has to be super low.

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