Blizzard denies pulling Diablo 4 announcement from BlizzCon 2018

Donna Miller
November 8, 2018

It's a mature franchise. "With their incredible passion for Diablo and proven mobile expertise, the development team has spawned an ultra-responsive and breathtakingly attractive mobile game, and we can't wait for players to get their hands on it".

Soon after the event, a report by Kotaku's Jason Schreier claimed Blizzard had recorded a video in which company co-founder Allen Adham revealed that Diablo 4 was in the works. However, the publisher has now returned to the mobile game well for the controversial Diablo Immortal, which has been widely criticized by fans of the long-standing series. It's also an opportunity to introduce Diablo to "a much broader audience around the world", and to younger gamers in North America, many of whom play primarily on their phones.

Despite Immortal featuring a narrative that many have been asking for, with it set to bridge the large gap between Diablo 2 and Diablo 3, long-time fans of the franchise weren't pleased with the mobile-exclusivity.

Adham added that Blizzard now has "many of our best developers" working on mobile titles. Some of those projects are being developed internally, while "some" are developed with external studios, like Diablo Immortal.

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"In terms of Blizzard's approach to mobile gaming, many of us over the last few years have shifted from playing primarily desktop to playing many hours on mobile", Adham said.

Last month, Blizzard said: "we now have multiple teams working on different Diablo projects and we can't wait to tell you all about them. when the time is right".

Adham went onto say that Blizzard has "more new products in development today" than it's ever had in its history, so hopefully that means that there's plenty of room for traditional PC games on the company's development schedule.

For more coverage from Blizzcon this year, check out Kotaku Australia's stories below.

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