Microsoft Eager To Expand Xbox Live Cross-Platform Gaming On Switch

Donna Miller
February 4, 2019

This expansion of Live means that, if a developer implements the features, you will be able to earn achievements, access your friend's list, and your clubs, from devices other than Microsoft apps and services; Microsoft is trying to make Xbox the backbone of the online gaming world. The segment, "Xbox Live: Growing & Engaging Your Gaming Community Across Platforms" will be presented by Microsoft, with Jeffrey Shi and Ramsey Khadder apparently headlining the talk. It also opens up the possibility of Microsoft's trademark first-party franchises being available for play on Android, iOS, or Nintendo devices, albeit with potential required engagement with Xbox Live. " Playfab is a company which develops backend gaming services which Microsoft purchased a year ago". That's according to a Game Developers Conference session description recently posted ahead of the March conference (and first noticed by Windows Central). This is part of Microsoft's quest to reach "two billion gamers" across multiple platforms. Basically, Microsoft wants to provide developers with the tools to implement Xbox Live across nearly all major platforms, expanding the network's reach to far more screens.

As it stands, players using the most updated version of Minecraft on PC can freely join games hosted by other platforms, and have their purchases and history carry over to any supported version, in a similar way to how Fortnite now does it.

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On the surface this allows for the implementation of cross-platform stats and achievements, as well as cross-play, but there's likely more to it than that. You could probably get a pretty good game of multiplayer Halo 5 or Sea of Thieves going on a Switch. They likely see bringing Xbox Live to Switch as a good way to entice Nintendo's fans to give Xbox a shot, especially since they have a brand new console generation in the works. The talk is intended for developers already building Xbox games and will be hosted by Microsoft's very own Backwards Compatibility team.

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